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Post by Arale on Mar 8, 2014 9:45:06 GMT
Okay, so, here's the thing.
This game is really great so far. I'm loving the art shifts, the fact that items can be found blowing in the wind, the world, the characters, there's a lot to love in this game. But there's something pretty major I think you need to tweak.
I know you say in the Explanations file that the game may or may not be interpreted as connected to OFF, but I think you should remove any major evidence that it might be. Particularly: referring to the Nothingness, calling an area a Pure Zone, a few denizen's allusions to The Batter... etc. major stuff like that. I think you can definitely leave in some other things as references or taking inspiration, but OFF's style was very, very distinct, and it feels so weird that a game with a very different atmosphere (in some aspects) would present itself as connected.
Other than that I'm really enjoying the sheer variety of it all. One other thing I might suggest is to "structure" the game better, perhaps through a warp-zone similar to the Nothingness, except you find optional entryways into it instead of using it alone to navigate.
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m256
NPC
Posts: 32
Member Type: Game Dev
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Post by m256 on Mar 8, 2014 21:13:06 GMT
Okay, so, here's the thing. This game is really great so far. I'm loving the art shifts, the fact that items can be found blowing in the wind, the world, the characters, there's a lot to love in this game. But there's something pretty major I think you need to tweak. I know you say in the Explanations file that the game may or may not be interpreted as connected to OFF, but I think you should remove any major evidence that it might be. Particularly: referring to the Nothingness, calling an area a Pure Zone, a few denizen's allusions to The Batter... etc. major stuff like that. I think you can definitely leave in some other things as references or taking inspiration, but OFF's style was very, very distinct, and it feels so weird that a game with a very different atmosphere (in some aspects) would present itself as connected. Other than that I'm really enjoying the sheer variety of it all. One other thing I might suggest is to "structure" the game better, perhaps through a warp-zone similar to the Nothingness, except you find optional entryways into it instead of using it alone to navigate. Ok. But to be fair it is a bit vague. I am thinking about doing a more straight-lined game, but the warp idea isn't that bad.
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m256
NPC
Posts: 32
Member Type: Game Dev
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Post by m256 on Mar 18, 2014 2:39:03 GMT
I had been doing a few enemies. Here are their pics and descriptions. Morss: A very rare enemy that sometimes spawns in a certain house mid-game. It will escape some turns later, so don't waste them! Mainindy: It is a very moody monster, using buffs and debuffs on itself randomly. Sprite: A fast and valuable enemy. Provides healing for White. Useful on later areas, which have no healing orbs. Infinipirit: A slow-moving, bulky wall that will use some debuffing attacks. Weak to special. Koboca: A midboss-like monster at the middle of the temple. Tatsuoni: A small demon that loves to use poisoning attacks.
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